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February 03, 2005, at 12:23 AM by bjarne
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!Common First Errors

This is a list of common errors folks may get when starting out.

(:toc:)

!!Radiant Problems

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||!Problem||!Solution||
||Entities missing (someone tells you to add a player_start, but its not where it is suppsed to be)||Be sure you have the entdefs.pk3 file in your /main/ folder, this file was supplied with MOHAATools||
||Ahhh! My entities (or other group of things) are missing!||You probably have filters on. Check View>Filters>Entities, etc. Check marks tell that the filter is active so click it to remove the check mark. Also, in the bar at the top of MOHRadiant, you'll see something like this: '''unamed.map Fitlers: <None>''' or you may have Ents instead of <None>. If not your map file may be corrupt. :'-(||

!!Compiling Problems

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||!Problem||!Solution||
||Leak error||Everything is built into a void and all entities can not be exposed to this void, thus must be surrounded by brushes. The easiest solution is to check your skybox for gaps or place a box textured with caulk (from textures/common) around everything. The compiler will generate a point file which can be loaded into MOHRadiant to show the path between the entity which is exposed to the void and the void itself; this path will probably pass through a gap in your skybox that you weren't aware of.||
||MAX_SURFACE_INFO||Too much shader info, remove any custom .pk3's||
||MAX_POINTS_ON_WINDING exceeded||Either you have too many verticies on a single axis or more than 64 on a single brush. Cut the brush into smaller pieces||
||MAX_MAP_LIGHTING||One light affects too many areas, reduce the radius of the light.||
||[=LoadPortals: NumVisBytes xxxxxxx exceeds 2097152=]||You have too much vis data. See: [[VisDesignWithDetail|Vis Design]]||

Of course those are not all of the errors you can get, a nice list is [[http://dynamic4.gamespy.com/%7Emap/mohaa/forum/viewtopic.php?t=2406&start=0|here.]]

!!Map Loading Problems

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||!Problem||!Solution||
||Map won't load||Did you add an info>player>start to your map? Also remove any custom pk3's. Check your console for errors. Also see: [[ErrorDetection]] for getting a log of the console. Also did you put the resulting .bsp file (from compile) into the correct folder? SP Maps: ie. /main/maps/test_mymap.bsp, DM Maps: ie. /main/maps/MP_mymap_DM.bsp, OBJ(and TOW) maps: ie. /main/maps/MP_mymap_OBJ.bsp You should also take a look at the FileNames tutorial, for conventional naming standards.||
||It's dark!||You need to add some light entities or see my [[SkyboxesSunlight|Skyboxes/Sunlight]] Tutorial. Also did you do a light compile? (Automatically done with MBuilder)||

This is a start, add any basic errors beginners might encounter. Don't add every single error there is or that may confuse beginners(:wink:)

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